Recent Articles
Demo Reel
Please take a moment to view my Demo Reel. To view extended-unedited scenes head to my Youtube page.
Game Informer Interview: Designing Fall of Cybertron’s Set Piece Moments
An interview I had with Game Informer specifically on video game storytelling and creating cutscenes for their Transformer Fall of Cybertron cover story. Two competing storytelling philosophies exist in video […]
Game Informer Video Interview: Designing Cinematic Moments
In this video for Game Informer’s Transformer Fall of Cybertron cover story I demonstrate how to design narrative and cinematic moments for the game. “Neil Carter from High Moon Studios gives […]