Neil David Carter
Narrative & Cinematic Game Designer
| Hi, my name is Neil and I’m an experienced Narrative & Cinematic Designer from Southern California. With over 9 years experience designing playable story driven spaces, scripting video game narrative sequences, and creating both in-game and pre-rendered cutscenes, I’m looking to continue to championing video game storytelling with the best teams in the industry.
I’m an avid gamer, passionate about game development and enjoy keeping up with gaming news and trends. Currently I’m on the Cinematic team at Blizzard Entertainment as a Senior In-Game Cinematic Artist. My previous experience includes working as a Cinematic Scripter for Visceral Games/EA in the San Francisco Bay Area, Narrative Scripter for the critically acclaimed and award winning studio Irrational Games in Boston and a Cinematic Designer at High Moon Studios/Activision in San Diego.
Please check out my demo reel to sample some of my work. To view extended-unedited scenes head to my Youtube Channel.
|Skills: Narrative Scripting and Implementation, Cinematic Design, Scene Layout and Assembly, In-game and Prerendered Cutscene Development, Camera Design and Composition, Story and Character Development, Actor Staging and Blocking, Interactive Cinematics, In-game Storytelling, Environmental Story Design, Scripted Events, Vignettes, Pre-Visualization, Post Process, DOF, Scene Lighting, SCRUM and five years QA experience.
Technical Skills: Technical Skills: Unreal Engine, Kismet Scripting and Matinee Cinematic Editor, EA’s Frostbite Engine, Schematics Scripting, ANT and Timeline Cinematic Editor, Blizzard’s Cutscene Editor, Adobe Premiere, Sony Vegas, Bink, Perforce, DevTrack, TestTrack, Jira. Familiar with Maya, 3ds MAX, Motion Builder, After Effects, CryEngine, Unity, SketchUp, Clickteam Fusion, Game Maker Studio and eager to learn more.
Projects: Heroes of the Storm, Battlefield: Hardline, Bioshock Infinite: Burial at Sea Episode Two, Deadpool, Transformers: Fall of Cybertron, Transformers: War for Cybertron.
Questions, comments or job inquiries? Contact Me: