In this video for Game Informer’s Transformer Fall of Cybertron cover story I demonstrate how to design narrative and cinematic moments for the game.
“Neil Carter from High Moon Studios gives a tour of how to design a cinematic moment in Transformers: Fall of Cybertron”
Also check out an interview I had with Game Informer specifically on video game storytelling and creating cutscenes for their Transformer Fall of Cybertron cover story here.