Transformers: Fall of Cybertron
I worked as a Cinematic Designer on Transformers Fall of Cybertron (Xbox 360, PS3) at High Moon Studios – Activision in Southern California. Here is a playlist of some of my […]
I worked as a Cinematic Designer on Transformers Fall of Cybertron (Xbox 360, PS3) at High Moon Studios – Activision in Southern California. Here is a playlist of some of my […]
I worked as an Associate Cinematic Designer on Transformers War for Cybertron (Xbox 360, PS3) at High Moon Studios – Activision in Southern California. Here is a playlist of some of […]
An interview I had with Game Informer specifically on video game storytelling and creating cutscenes for their Transformer Fall of Cybertron cover story. Two competing storytelling philosophies exist in video […]
In this video for Game Informer’s Transformer Fall of Cybertron cover story I demonstrate how to design narrative and cinematic moments for the game. “Neil Carter from High Moon Studios gives […]